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Uber Rules 101
-][- These are the basics. Please see the link for the extended version. -][-
- Recruits are NOT allowed to participate in Ubers unless the following criteria is met:
~*~ If the game was Started (Initiated, hosted by, or paid for by) by any member (Pvt. and above), the Recruit must pay 1 Org set, or 3 Keysets to get in. This is for leech or service.

~*~ If the game was Started (Initiated, hosted by, or paid for by) by any Recruit, the game may NOT be WFC tagged, and this is the Only game that other recruits may freely join.
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D2JSP
Gold Rush - The Extended Version


Official Gold Rush Rules

Type of game: Any Hardcore Expansion Ladder
Timed Game: 1:00 Gold Rush Phase / Total Game Time: 1:30 Minutes
Current record for Gold Find> 110,000 GP
The Number of Participants > 7 and the GM)/Judge.

The Players character involved create a hardcore expansion ladder characters and joins the other players in the Rogues Encampment. All players are to turn on the looting options. All players will not hostile or directly cause another player to die in Goldrush event. All players have the option of partying with other players or not depending upon their preferences. This is in case your character dies in the process of picking up the gold during the time portion of the game. The gold and some items maybe dropped and the other characters will allow to be picked up and continue the game.

This is a timed game lasting for a single hour. The goal is to go out into Blood Moor and all of the other location up to and including the Black Marsh. (This means that you cannot enter the Tamoe Highlands and the Rogue Citadel as off limits). Once leaving the Rouges Encampment, you will search for the gold pieces and or items that you will convert into gold pieces during your search hour at a variety of locations including the Blood Moor, the Cold Plains, the Stoney Fields, the Dark Woods, and the Black Marsh. You may search all of the Caves, the Burials Grounds, The Crypt, The Mausoleum, and Tristram.

Upon entering the Black March you may not enter the Countess Keep/ The Forgotten Tower until the GM/Judge open the Countess Keep/ The Forgotten Tower for all players. You may not enter Tamoe Highlands unless the GM/Judge authorizes all players to enter the Tamoe Highlands (by normal or magical means).

No players at any time shall enter the Rogue Citadel, the Outer Cloister, the Barracks and Jail Level one through three, the Inner Cloister, and the Catacombs.

Upon the Hour elapsing the surviving players will present their characters at the Countess Keep/ The Forgotten Tower and to the Games Master/Judge. At that time the Countess Keep/ The Forgotten Tower will be open to all surviving players. The players will have as much time as they need to search the Countess Keep/ The Forgotten Tower levels for additional gold and transfer items to Charsi, Akara, and Gheed as needed. At such time that all surviving players reach the bottom level and a town Portal will be opened for any last minute sales of items that the players have been picked up. Afterward all players will present themselves to the GM/Judge. The GM/Judge will call each surviving player forward to show the tally your Character's total gold, the one that has the most gold wins.


Rules

All players must turn on looting option before leaving the Rogues Encampment. This is not optional. If after the game has started, you turn off your looting option in game it will be a declaration of your forfeiture of the game.

The GoldfRush is a timed game taking a single hour to complete (60 Minute Search Phase/ Up to 30 Minutes Countess Keep/ Forgotten Tower. It will be composed of two phase the search phase and the Countess keep/the Forgotten tower Phase. It should take no more that one hour and thirty minutes to complete.

The GoldRush for the entire game will be cooperative game play game. You may never hostile another player character. Doing so will risk the disqualification from the game even in jest and absolutely never hostile the GM/Judge.

Do not lead groups of monster directly to another player with the intention on getting their character killed and goes against the cooperative play rule. If you have monsters on your characters and need help dealing with them please call out to the other player to come and help you deal with them, however also be willing to share any and all treasure or items that fall.

During the Search Phase upon leaving the Rouges Encampment, you will search for the gold pieces and or items that you will convert into gold pieces during your search hour at a variety of locations including the Blood Moor, the Cold Plains, the Stoney Fields, the Dark Woods, and the Black Marsh. You may search all of the Caves (including the Dark Passage), the Burials Grounds, The Crypt, The Mausoleum, and Tristram.

Upon entering the Black March you may not enter the Countess Keep/ The Forgotten Tower until the GM/Judge open the Countess Keep/ The Forgotten Tower for all players. You may not enter Tamoe Highlands unless the GM/Judge authorizes all players to enter the Tamoe Highlands (By Normal or Magical means).

No players at any time in Act One shall enter the Rogue Citadel, the Outer Cloister, the Barracks and Jail Level one through three, the Inner Cloister, and the Catacombs.

You may sale any and all items to Charsi, Akara, or Gheed; as well as any other player in the GoldRush Game.

The winner is he/she that has show to the GM/Judge, that they have the most gold at the end of the game in the level 4 of the Countess Keep/Forgotten Tower




Talon of Hawk
 

 

 

Meeting Rules
While in clan meetings there will be no disruptions. If there is, an admin on that Ventrilo is to move that person to another channel ASAP!
1.Hq Enters you are to stop talking
2.Dont Key up over someone else
3.Keep Your Comments Clean
4.BE OUT OF GAME
5.STAY at YOUR MIC While at the Meeting.

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